![]() ![]() The tilesets are defined in files located in the unpacked assets at tilesets/packed/, with the. On each tab along the top of the tilesets panel, there’s a different tileset, containing its own array of materials and objects. You can have as many object layers as you like though, and there are no restrictions on how those layers are named.īelow that are the tilesets, which let you choose which material, liquid or object you’re placing into the map. If you’re creating a map from scratch, it’s useful to know that Starbound understands only two tile layers, ‘front’ and ‘back’, and they must be named exactly that. By clicking one of the layers in that panel, you can change which layer you’re editing. But in this screenshot, on the left you have the map view, through which you’ll do most of your editing. The exact layout on your screen may vary since Tiled is very configurable. ![]()
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